Time Trial
Why play it
Time Trial is about speed: a wrong answer does not end the run, it only costs time. It is ideal for a quick session and for pushing your personal best a little further each time.
Race the clock: answer as many flags or maps as possible before time runs out.
• Every correct answer adds +1 to your score.
• A wrong answer shows the correct one, then moves on. Only time is lost.
• When the timer hits zero the run ends and your best score is saved.
Flags or countries
When you tap Time trial you choose between Flags and Countries. With Flags you see a flag and type the country; with Countries you only see the outline, with no colours or names, and most players find it a lot harder. Each run has 50 picked at random from the 195, so it rarely runs out before the minute is up.
How to score more
The clock keeps running while the right answer is shown after a mistake, so every miss costs more than it seems. If you don't recognise a flag within a second or two, tap Pass: it also counts as a mistake, but you don't waste time typing an answer you don't know. The suggestions that appear as you type help with long names; three or four letters are usually enough.
Records and challenges
Flags and Countries each keep your best score and have their own ranking. At the end you can send a challenge link: your friend plays the same 50 in the same order and sees your score as the target. Every 5 right answers earns you a wildcard.
What you learn
Speed. Knowing a flag is not the same as naming it in a second, and that gap is what decides duels and Survival. A few time trials in a row is the fastest way to go from recognising to naming.
Tip
It saves your own best score, so the real opponent is your previous run, not another player.